really nice concept. i hope you find the time to sink a little more time into it and make it a little cleaner and more finished.
nicely put together
delivery's nice, even if the animation's a little flat- the guards could have used a little more movement, for instance.
digging it anyway though, sounds like you have a good sound team behind you- keep doing them proud!
this is your brain
if you're going for a psychadelic effect, you might want to look into a little more depth and some standardised colour patterns- i know it seems unintuitive, but you'll be able to create better contrasts with something sane to compare to all the madness.
keep at it.
Thanks for the input.
solid solid little game.
not what you might call adventerous design, but really solid work. animation, code, all seems to work well. good variation amongst zombies whilst maintaining the same feel and colour pallette is a rare thing!
thanks for posting this!
Very well put together. My only critiscism is that the last scenes- intended in the original story to be shockingly well lit and dramatic after years underground- are somehow darker than the earlier scenes in the supposedly pitch black tower. Have confidence in your painting skills and create a horrifying monster, instead of just implying one in darkness.
also, text stayed on the screen frustratingly long- but all in all a great little experience, true to the original.
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